Tuesday night John and Colin joined me for some slaying of dragons when we played a couple games of Dungeoneer: Dragons of the Forsaken Desert. The first game saw John and I beating each other up with both of us more below 3 health than above. Unfortunately other than the excite in the first round of John and I repeatedly being near to dying the games came down to me getting lucky. In the first game I didn't like one of the quests I had been given, but I was able to get the destinations of the public quest and my other one near to each other. Then when the new public quest flipped up it happened to be in the same area as well and I was able to quickly finish the game.
In the second game I had two escort quests. My first quest pick up location came up quickly and Colin placed it as far away as he could, but I had a bane card that allowed me to swap a desert space with another one. So I moved it right next to the start and quickly completed it in one round. On my next turn I was able to place the remaining map cards which would allow me to complete my quests. On the next turn I completed both quests.
Being a role-player and having played many D&D sessions I love the concept of the game, but I have a feeling we're going to need to come up with some variations (which looking at the updated rules it looks like there are some worth trying) in order for this to be really enjoyable. Currently the game takes too long with too much luck in the cards drawn .
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